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1. T3 subsystem - in Player Features and Ideas Discussion [original thread]
Change the subsystems so that if you leave one out, the ship becomes much faster(less mass), has smaller sig radius and has less armor/shield/hull or if you use all subsystems it basically becomes a battlecruiser. Same for T3 frig when they are in...
- by Clone 514 - at 2009.10.18 19:43:00
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2. [Issue] The Retribution - a.k.a Beating the dead horse - in Assembly Hall [original thread]
Or maybe we could have disruptor that fits to high slot. Would fix all the ships with too few med slots.
- by Clone 514 - at 2009.10.18 16:54:00
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3. Dumbing down eve yet again. - in Test Server Feedback [original thread]
OP has been dumbed down I like those changes. Opens up those professions faster for the beginners. Reduce astrometric pinpointing requirement too from astrometrics 4 to 3
- by Clone 514 - at 2009.10.18 16:36:00
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4. Hi-sec belt rats from 2003 - time to boost. - in EVE General Discussion [original thread]
Obiviously hisec and even losec rats are so good income they need to be nerfed! I'm sure of this after reading all the replies(yeah, I'm bored).
- by Clone 514 - at 2009.10.18 16:07:00
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5. Droppable subsystems. - in Player Features and Ideas Discussion [original thread]
Bad idea. How much on average is the salvage worth from T3 wreck?
- by Clone 514 - at 2009.10.18 12:01:00
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6. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Looks nice but kinda resource heavy. I'd have the corridors between each module removed and have 3 versions of each block. one with 3 walls removed(side piece), one with 2 walls removed(corner piece) and last one with 4 walls removed that would be...
- by Clone 514 - at 2009.10.18 11:46:00
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7. Mining Zones - in Player Features and Ideas Discussion [original thread]
Sounds nice. Some tiny flaws like if you get pvp in the environment there are no collisions with asteroids(if there are, everyone has different). But guess you could have the asteroids be very tiny or even rubble. If it was rubble, gases and the l...
- by Clone 514 - at 2009.10.18 11:23:00
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8. Mission Asteroids - in Player Features and Ideas Discussion [original thread]
Why would there be more asteroids at mission hubs than anywhere else? Don't like the plex idea with acceleration gates either. Best i'd think of would be random hidden belts like the static we have that needs to be probed down or maybe scanned w...
- by Clone 514 - at 2009.10.18 11:02:00
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9. Remove Stargates from Null Sec - in Player Features and Ideas Discussion [original thread]
In one of the fanfest videos dev said they will probably someday add systems that have not been discovered yet. No stations or stargates. Hope they add hyperspace, lightspeed or something along that line instead of allow players to build and insta...
- by Clone 514 - at 2009.10.17 11:20:00
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10. Sec status of player should mean something.. - in Player Features and Ideas Discussion [original thread]
Edited by: Clone 514 on 17/10/2009 09:26:08 very good idea. But maybe only players with +2 sec status are allowed to kill -5 and below, +5 kills -2 and below. That would be like cops and robbers. Cops being the mission runner alts and carebea...
- by Clone 514 - at 2009.10.17 09:25:00
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11. Tell me your reason please :D - in EVE General Discussion [original thread]
first i did caldari because the character introduction sounded cool. scrapped that char in few weeks and started speedy minmatar which i think suited my usual playstyle better. then after a year sadly i went after the FOTM and crostrained amarr. N...
- by Clone 514 - at 2009.10.16 19:48:00
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12. boost the need of freighters (in 0.0) - in Player Features and Ideas Discussion [original thread]
Sounds like a plan but the real evil is... Originally by: Scouteye JF is just easier and more efficent and more importantly, much much fast. nerf you forgot safer
- by Clone 514 - at 2009.10.16 17:20:00
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13. Battlecruisers: Cruiser Armor Battleship Armament - in Player Features and Ideas Discussion [original thread]
Fleets would be lot more diverse if there was more rock paper scisors mechanics. Like stealth bombers and maybe the new supercapitals. This new BC with large guns sound nice. Or maybe faster cruiser with large guns would be more different. New d...
- by Clone 514 - at 2009.10.16 17:15:00
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14. The Meaning Behind The Name: Dust 514. I Has Found It. Maybe. - in EVE General Discussion [original thread]
Originally by: Tony Sharp (Future) Ishukone Station at Intaki 5-14 is where the new cloning technology is going to be developed/invented. DUST 514 is lke the codename of the project like the Spartan project in Halo. Now you know where 514...
- by Clone 514 - at 2009.10.16 09:17:00
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15. WTS Minmatar char 10m SP - in Character Bazaar [original thread]
Charracter received. Thx for swift trade
- by Clone 514 - at 2009.10.15 21:35:00
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16. WTS Minmatar char 10m SP - in Character Bazaar [original thread]
1.3bil
- by Clone 514 - at 2009.10.15 20:57:00
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17. amarr recon pilot - in Character Bazaar [original thread]
1.2bil
- by Clone 514 - at 2009.10.15 12:53:00
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18. WIS movement - in EVE General Discussion [original thread]
All moms will have to let their children do the illegal activities for them at stations.
- by Clone 514 - at 2009.10.15 12:35:00
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19. WIS movement - in EVE General Discussion [original thread]
I hope the gates and doorways are high enough to allow us safely jump through
- by Clone 514 - at 2009.10.15 04:10:00
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20. WIS movement - in EVE General Discussion [original thread]
Edited by: Clone 514 on 15/10/2009 03:51:00 Will we have aproach, orbit and keep distance when walking in stations? Any news? Do we assign those movement commands with mouse clicks or using F1-F12? Also, how do i aproach a corner if i can'...
- by Clone 514 - at 2009.10.15 03:49:00
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